Of course, there would be a few restrictions in the games we could accept. This could also apply to characters, sound effects, even musical scores! This assets could be built and refined, then reused by any developers creating a game involving that species. For example, one alien race has a particular style of battleship. I, of course, also have more plans for this timeline, such as giving visitors the ability to "vote" on which events in history they would like to see become a game, web series, graphic novel, etc.Īs this evolves, I would also like to build a collection of assets that, if suitable to a game, could be reused by multiple developers (without it looking like they're using generic models). They would then be able to select any of the events that appeal to them, as well as discover new titles emerging within the story. Gamers could come to the site to view the timeline. In essence, we're promoting your game, and at the same time, you're promoting ours. Not only would this give them a rich and fertile setting in which to build their game, but they would also benefit from other games designed by other indie developers (such as myself, and any other teams building games within the Uroboros). In my vision, developers would choose an event on the timeline, and design a game that would tell that portion of the story. What I would like to do is open up the Uroboros Epic to other developers. So I've decided to evolve the idea a bit further. Now, after having built a couple of games, its become glaringly obvious to me that I could live a hundred lifetimes and never create enough games to cover the Uroboros. They can then play out whichever game it is that was built to tell that event in history. All the user has to do is find a highlighted event on the timeline (events that have games attached to them are highlighted in red), select the event and click the link to be taken to the game, download site, development blog, etc. I originally began building the Maha Kalpa simply as a means of putting the whole story in one place, so people could see how all of these titles tied together why things were as they were, what the large scale results were of their events, etc.Īs I built the timeline, I also added in features, such as the ability to easily provide links to games and their development blogs. In my vision, I would have dozens of games, novels, graphic novels, web series, etc., that would each tell a chapter of this timeline. This story begins at the dawn of the universe and covers 24 billion years. It would explain all of the mysteries and mythologies in human history, as well as explain how and why the universe functions as it does. Years ago, I had a vision of a story that spanned all of time. I can't even tell you how thrilled I am to say that its nearing completion. As some of you know, I've been building a rather complex, interactive timeline, called the Maha Kalpa.
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